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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
106
Found in
5.0.0f4
Issue ID
678384
Regression
No
[PLM] Lightmapping ignores lights culling mask
To reproduce:
1. Open attached project "CullingMask"
2. Open scene 1
3. Let it bake
4. Notice that lightmap is baked for all static objects, even though light has Culling mask set to Nothing
5. Change lights baking to Dynamic
6. Wait for bake
7. Scene isn't lighted, but irradiance is still present
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gregorydowning
Oct 28, 2019 01:00
Bump 2018.3 still has the problem, I really can't understand how there are so many new features and this has not been fixed.
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CD-ECEU
Sep 10, 2019 20:19
Hello 2019
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IgorAherne
Nov 18, 2018 13:05
Gosh, such a basic feature, and still unavailable.
....Also, what about finally giving us light-cookies during lightmapping?? -
hwizard
Sep 06, 2018 16:43
Setting it to mixed is a work around
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azatoch
Jul 15, 2018 14:27
2018.2 And still the same issue.
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Polaaa
Jun 25, 2018 11:32
Same in 2018.1.6!!!!!!
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rad1c
Jun 15, 2018 14:06
2018.1.2p1 - still the same...
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IgorAherne
May 22, 2018 02:50
Absolutely disgusting :(
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Tudor
Apr 09, 2018 13:36
In 3 years and one month, Unity, a multinational giant corporation with huge expos where they brag to the public about how amazing they are, was unable to implement baked light cookies, baked light culling (and many other things like peter-panning, gpu baking, swarming, proper raytracing).
How can you show your face at unite events, showing how great your graphics look, while lacking absolute fundamentals?
They're just lucky other entity-component-system game engines haven't caught up yet.
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GTArno
Mar 15, 2018 11:00
This is incredibly frustrating!
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Resolution Note (2020.2.X):
Postponed. Missing feature.