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Duplicate
Duplicate in 2022.2.X
Votes
0
Found in
2022.2.0a13
Issue ID
UUM-3883
Regression
Yes
Culling masks do not work with baked lighting
Steps to reproduce:
1. Clone Adventure-Sample-Game project
2. Open Market scene
3. Pan viewport camera around
4. Notice that the realtime shadowmap is offset
5. Select CharacterLight GameObject
6. Set its Culling Mask property from Characters to Everything
7. Notice that shadows are rendered correctly
Notes:
- Reproduces in: 2021.1.0a5, 2021.1.0b1, 2021.1.0f1, 2021.2.0a5, 2021.2.0b1, 2021.2.0b8, 2021.2.4f1, 2021.2.18f1, 2021.3.0f1, 2021.3.2f1, 2022.1.1f1, 2022.2.0a1, 2022.2.0a2, 2022.2.0a5, 2022.2.0a13
- Does not reproduce in: 2021.1.0a1, 2021.1.0a4, 2021.1.0a3, 2020.3.33f1, 2020.3.34f1
- Reproduces both on Windows and macOS
- Reproduces with all lighting modes (Subtractive, Baked Indirect, Shadowmask)
- Clearing baked lightmap data resolves the issue
-
Resolution Note:
Duplicate of UUM-36912
Duplicate of another internal issue: UUM-36912: SHADOWS_SCREEN keyword doesnt get reset after LightMode=Always pass -
Resolution Note (2022.2.X):
Duplicate of UUM-36912
Duplicate of another internal issue: UUM-36912: SHADOWS_SCREEN keyword doesnt get reset after LightMode=Always pass
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