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Fixed in 10.0.6
Under Consideration for 9.0.X
Votes
0
Found in [Package]
9.0.4
10.0.6
Issue ID
DANB-723
Regression
No
Crash on SpriteShapeRenderer::IntegrateGeometryData when setting the Sprite Shape Controller Profile to "None" and entering Play Mode
Steps to reproduce:
1. Open the attached “IN-82549.zip” project
2. Open “SampleScene”
3. Select the “Assets/Spriteshape” Prefab through the Project window
4. Under the “Sprite Shape Controller” component set the “Profile” to none through the Inspector window
5. Enter Play Mode
6. Observe the crash
Reproducible with versions: 9.0.4 (2022.3.46f1), 10.0.6 (6000.0.19f1)
Reproducible on: macOS 14.6.1 (Intel)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}0x00007ff6173d3d5d (Unity) SpriteShapeRenderer::IntegrateGeometryData
0x00007ff6173d5701 (Unity) SpriteShapeRenderer::PrepareRenderDataIfRequired
0x00007ff6173cf439 (Unity) PrepareSpriteShapeRenderNodes<0>
0x00007ff61647570a (Unity) QueuePrepareIntegrateMainThreadObjects
0x00007ff616471e24 (Unity) ExtractSceneRenderNodeQueue{noformat}
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Resolution Note (fix version 10.0.6):
Fix crash when removing SpriteShape Profile from SpriteShapeRenderer.