Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
11
Found in
2018.1
Issue ID
1198546
Regression
No
SerializedProperty Undo does not work properly when the parent SerializedObject is a script with managed references
Generating diff of this object for undo because the type tree changed still occurs.
I have attached a repro. Open the project. Navigate to the Locales directory and select one of the assets. In the inspector click the + icon for the Metadata and add a Comment, the error will be thrown and Undo will not work correctly.
Note: Also unable to apply changes made to prefab of Monobehaviours with SerializedReference objects. Tested on 2019.3.0f4 (91ed33c208f3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment