Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
5.7.2
Issue ID
1182137
Regression
No
Copy and Pasting Nodes to another shadergraph: nodes within groups won't paste and give errors
Repro steps:
1. Open a project with HDRP or Universal/Lightweight
2. Create 2 shader graphs
3. Open one of them
4. Create any node, click it, and press ctrl+G
5. Click the node again and press ctrl+C
6. Go to the other shadergraph and press ctrl+V
Expected result: it should paste the nodes, either with the group or without
Actual result: it doesn't paste the node and sends an error to the console
This makes copying and pasting code between shadergraphs very annoying, since you have to remove all of the groups before you copy if you want to be able to paste.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment