Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0b4
2023.3.0a3
Issue ID
UUM-45641
Regression
No
Controlling the selected Camera in first person mode floods the Console with Warnings "SceneView rotation is fixed to identity when in 2D mode."
How to reproduce:
1. Open the attached project
2. Open Scene "SampleScene"
3. In the "Cameras" menu (press `) of Scene View click "Control the selected camera in first person."
4. Zoom in and out in Scene View and observe the Console
Actual result: The Console is flooded with the Warning "SceneView rotation is fixed to identity when in 2D mode. This will be an error in future versions of Unity.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)"
Expected result: Either no Warnings should be present, or the Warnings should not be flooding the Console with every repaint
Reproducible with: 2023.2.0b4
Not reproducible with: 2022.3.7f1, 2021.3.29f1, 2023.1.8f1 (No Cameras Overlay Menu)
Tested on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/