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Won't Fix
Votes
1
Found in
4.5.0b1
Issue ID
587987
Regression
No
collider changes itself when the transform position of the object changes
To reproduce:
1. Open attached project
2. Open test scene
3. move singleLittleWarrior
Expected result: The collider remains the same when the game object get's moved
Actual result: It changes
Won't Fix: This is a static collider. The geometry of a static collider is recalculated whenever it is moved i.e. the local geometry is transformed by its position as you can see if you also rotate it.
If you add a Rigidbody2D and move the collider then this won't happen.
You should never move static colliders either outside the editor.
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