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Fixed in 4.5.3
Votes
62
Found in
4.1.0a3
Issue ID
523691
Regression
Yes
Can't alt-tab back to DX11 Standalone
Can't alt-tab back to DX11 Standalone
Repro:
1. Build and run
2. Start fullscreen
3. Alt Tab to switch to another app.
4. Try to switch back to the Unity standalone..
5. Goto 4.
Happens only when using DX11
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rad1c
Mar 29, 2018 09:33
2018, Unity 2017.3.1, still the same issue... "Fixed", huh? Suddenly, it was not.
fingerworks
Aug 21, 2014 23:22
It looks like this is fixed in 4.5.3f3. We had been using a shortcut with -popupwindow for about 10 months. Now it is not necc. Yay!
RayWolf
Apr 15, 2014 18:00
My game build is crashing too.
DX11 standalone build with win8.1 and unity 4.3.3 ...exakt same alt tab behaviour. this is a big BUG, that needs to be fixed asap imho.
SmashedAvocado
Apr 10, 2014 03:12
Please look at this! Games can't be released with DX11 when there's a problem like this.
clausmeister
Apr 04, 2014 14:32
having the same issue.
really need a fix for this. win7 / win8, unity 4.3.2f1.
einWikinger
Mar 25, 2014 18:36
I think I found a "workaround" for this issue, at least I can get back into my fullscreen player this way:
- Tab out of the player
- Tab into the player (I then get a black screen for a short amount of time before it would switch back to the desktop)
- Click into the black screen
- Player comes back to foreground
Anyone can confirm this works for their case? Tested on 4.3.4f1 Win8 32bit DX9 release standalone player
Seems to be an issue with the main window not gaining the focus back.
einWikinger
Mar 25, 2014 18:29
We have this problem, too. Experienced on a wide range of machines. Every time when I ALT+TAB out of our fullscreen standalone build, the log has one more of these entries:
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: Line: 1539)
BuffaloPhil1
Mar 21, 2014 03:09
Same issue here, Unity 4.3.4.f1... Desperate for a work around if one exists. I've read people having success by turning off AA, but this has not solved it for me. Thanks
scarpelius
Mar 19, 2014 15:54
Indeed, this is inadmissible.
primus88
Mar 19, 2014 14:24
Unity, please fix this as it is critical.
What is the point in have dx11 s feature when you cannot use it?
It's impossible to switch to dx9 because I am using TCParticles, which require dx11 and which is approved by you guys...