Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.0a13
Issue ID
UVSB-965
Regression
No
[Bolt] Bolt 2 fuzzy finder loses focus when opening it from a Node output point
Reproduction steps:
1. Open the user attached project "Bolt2-alpha.zip"
2. In the Project window under the "Assets" folder open PlayerClass.asset"
3. In the Explorer window navigate to "Player Class/General/Scale Listener" and open the Graph
4. Drag the output of "Tween Local Scale" Node to open the Fuzzy Finder
Expected result: Bolt 2 fuzzy finder does not lose focus when opening it from a Node output point
Actual result: Bolt 2 fuzzy finder loses focus when opening it from a Node output point (See attached BoltFuzzyFinder.mp4)
Reproduces on: Bolt 2.0.0a13 (2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20)
Does not reproduce on: Bolt 1.4.12 (2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20)
Notes:
-When the issue occurs keyboard inputs are still registered, but mouse inputs are not
-The issue has a low reproduction chance
-Was unable to reproduce on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.