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Votes
42
Found in
2019.4
2020.3
2020.3.11f1
2021.2
2022.1
2022.2
Issue ID
1390123
Regression
No
Animation playback is incorrect when using Asset Bundle exported from Unity 5.6.7f1
How to reproduce:
1. Open the user's attached project (ImportBundleTest.zip)
2. Open scene ImportScene
3. Press the Play button
4. Observe the Animations of "Garand(Clone)" and "Garand Resampled(Clone)" in the Scene view or Game view
Expected result: both GameObjects have the same reloading Animations
Actual result: the reloading Animation of "Garand(Clone)" is incorrect
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Comments (6)
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SnowmanSteve
Feb 21, 2022 05:00
hi pishi
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IvanGamngo
Jan 19, 2022 19:27
i agree with the previous comment also agreeing on the previous comment agreeing on the previous comment that agrees on the previous comment
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Gentleman_ali
Jan 19, 2022 09:27
OMG I also agree with the previous comment agreeing on the previous comment that was agreeing on the previous comment!
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wolfelia2023
Jan 18, 2022 23:12
I agree with the previous comment agreeing on the previous comment
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SherrifTM
Jan 18, 2022 15:39
i agree with previous comment
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trankhanhduyh
Jan 18, 2022 15:38
Pls fix this issue you could save alot of old content
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Resolution Note:
Unfortunately this was in fact a breaking architectural change between 5.6 and 2017. We will not be resolving this architectural issue.
The extraction of source assets from an AssetBundle is not something we support in the editor. This functionality was meant to build platform specific runtime assets, as documented here: https://docs.unity3d.com/Manual/AssetBundlesIntro.html (“An AssetBundle is an archive file that contains platform-specific non-code Assets”), but not to the inverse. Once the AssetBundle is built, there is a lot of information that is lost that cannot be re-extracted properly, at least not with any tooling that we know of. The sources assets are required to solve this problem.