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Won't Fix
Won't Fix in 1.0.X
Votes
15
Found in [Package]
1.0.11
Issue ID
ECSB-506
Regression
Yes
[Android][ECS][IL2CPP] Player crashes when only ARMv7 is enabled
Steps to reproduce:
1. Open the attached “ECSTest” project
2. Build And Run the project on the device
Expected result: The app doesn’t crash
Actual result: The app crashes
Reproducible with: 1.0.0-exp.47 (2022.3.1f1, 2023.1.0f1, 2023.2.0a19), 1.0.11 (2022.3.1f1)
Not reproducible with: 1.0.0-exp.8, 1.0.0-exp.44 (2022.3.1f1)
Could not test with: 2021.3.27f1 (doesn’t support 1.x package version)
Testing environment: macOS Ventura 13.3.1 (Intel)
Reproducible with devices:
VLNQA00526 - Samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 11
VLNQA00409 - Galaxy Z Fold3 5G (SM-F926B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00513 - OnePlus Nord N10 5G (BE2029), CPU: Snapdragon 690 SM6350, GPU: Adreno 619, OS: 11
Not reproducible with devices:
VLNQA00498 - Google Pixel 7 (Pixel 7), CPU: Google Tensor G2, GPU: Mali-G710, OS: 13 (supports only ARM64)
Notes:
- The issue isn’t reproducible if the scripting backend is set to Mono
- The issue isn’t reproducible if the ARM64 target architecture is also checked and the device supports it
- The issue isn’t reproducible without the Entities package
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Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.0.X):
There are no fixes planned for this Bug