Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X
Votes
0
Found in
2022.3.49f1
6000.0.22f1
Issue ID
UUM-83691
Regression
No
Addressable asset download size remains non-zero when cached in WebGL Player
Reproduction steps:
1. Open the attached project “WebGL_Addressable_Test copy.zip“
2. Go to File → Build Profiles, select “Web” platform
3. Build the project by clicking on “Build” button
4. Load the built project using local web server
5. Open the web page of the built project in the browser
6. Open the Inspection mode of the browser
7. Navigate to Inspector’s Console tab
8. In the WebGL Player, click on the “Button“ button (note that in the Inspector’s Console tab the download size is 139134)
9. Refresh the page
10. Click on the “Button“ button again
11. Notice in the Inspector’s Console tab, that the download size is the same
Expected result: After the second download, the size is 0, as it is cached by the browser
Actual result: The downloaded file is cached, but the size of the file is still greater than zero
Reproducible in: 2022.3.49f1, 6000.0.22f1
Could not test with: 2021.3.44f1 (Unfixable errors when building the Player)
Reproducible on: MacOS 14.6.1 (M1 Pro), Windows 10
Notes:
* Tested with: Google Chrome (Version 129.0.6668.70), Firefox (Version 131.0) Safari (Version 17.6)
* Make sure to “Build” and not “Build & Run“ as it disables caching
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Add comment