Search Issue Tracker
Fixed
Votes
0
Found in [Package]
4.1.0, 4.0.0, 3.0.5
Issue ID
1206341
Regression
Yes
Highlighter of the slider handle is not getting refreshed
In Skinning Editor, the Highlighter of the slider handle is not getting refreshed with the movement of a slider.
Steps to repro:
1. Create a new project with a 2D template.
2. Window > Package Manager > 2D Animation.
3. Import any sprite into the Unity project.
4. With the sprite selected in Assets, open Sprite Editor.
5. Sprite Editor > Skinning Editor > Visibility Tool > Enable
6. Slide "Bone visibility" slider.
Actual Result:
The highlighter of the slider handle is not getting refreshed with the movement of a slider.
Expected Result:
Highlighter of the 'slider handle' refreshes with the movement of a slider.
Reproducible with: 2020.1.0a17, 2020.1.0a16, 2020.1.0a15, 2019.3.0f5, 2019.3.0f4.
Working Fine with: 2020.1.0a14, 2019.3.0f2.
package version found: 4.1.0, 4.0.0, 3.0.5
Environment: Windows 10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Errors during XML parse" warnings are thrown when building project for the Android platform
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
Resolution Note:
Verified fix in the Unity:
Version: 2020.1.0a21.2690
Revision: trunk 4ea9a24ebde1
Built: Thu, 23 Jan 2020 03:51:25 GMT
Fixed in: 2019.3.15f1
Resolution Note:
Fixed in: 2019.3.15f1