Search Issue Tracker
Fixed in 5.0.0
Fixed in 3.2.5, 4.2.5
Votes
2
Found in [Package]
4.2.2
Issue ID
1245149
Regression
Yes
[2D] NullReferenceException thrown on creating prefab of the "SpriteSkin" component
On creating prefab of the GameObject which has the "SpriteSkin" component added causes the editor to throw NullReferenceException continuously, refer the attached video.
Steps to repro:
1. Create a new project
2. Windows > Package Manager > 2D Animation > Install
3. Hierarchy > right-click > Create Empty
4. Inspector > Add Component > 2D Animation > Sprite Skin > Add
5. Create Prefab of that Object.
Actual Result:
NullReferenceException is thrown when prefab of the Object is created which has "Sprite Skin" component is added
Expected Result:
Prefab of the object created gracefully which has "Sprite Skin" component added
Reproducible in:
2020.2.0a11, 2020.1.0b9, 2020.1.0a13 with Package Version: 4.2.2.
Working fine in:
2020.2.0a11, 2020.1.0b9, 2020.1.0a13 with Package Version: 4.2.1.
Environment:
Windows 10 & macOS 10.14
Stacktrace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.U2D.Animation.SpriteSkinEditor.OnEnable () (at Library/PackageCache/com.unity.2d.animation@4.2.2/Editor/SpriteSkin/SpriteSkinEditor.cs:60)
Comments (1)
-
Gabby234
Oct 29, 2020 22:53
This is pretty interesting. I never thought about doing it this way. I will proceed tomorrow at louisvillemoldremovalservices.com. Thanks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 5.0.0):
Fixed NullReferenceException when creating prefab with SpriteSkin component