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Importing FBX files crashes Unity when using an AssetPostprocessor
How to reproduce: 1. Open the attached 2. Wait for the assets to import Expected result: Assets are imported successfully Actual re... Read more
"Out of bounds" error is thrown sometimes when deleting an element of tw...
How to reproduce: 1. Open the attached “case IN-14156” project 2. Open the “SampleScene” Scene 3. Multi-select “Test_1” and “Test... Read more
Editor crashes in BackupState::FileToMemoryID::operator() upon opening a...
To reproduce: 1. Open the attached project (Lesson_06.zip) 2. Open the Challenge_01 scene Expected: the Editor doesn't crash Repr... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are: - Input.GetKey - Input.G... Read more
The HDR luminosity of the scene in the Game view darkens when switching ...
How to reproduce: 1. Open the “HDR_repro“ project 2. Open the “HDR Color“ scene 3. Observe the luminosity of the scene in the Gam... Read more
Unity crashed on applying layer linker settings after re-compiling and r...
Steps to reproduce: 1. Open attached project 2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro) 3. Ope... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
[UWP] Project fails to build when DocumentClient object is used in script
Steps to reproduce: 1. Open attached project 2. Bulid "Test" scene for UWP Expected result: project is successfully built Actual re... Read more
All about bugs
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Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened