Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.3.0a1
2020.1
2020.1.0f1
2020.2
Issue ID
1276013
Regression
Yes
Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving a Prefab Asset using AssetModificationProcessor
Reproduction steps:
1. Open user's attached project
2. Press "Test" > "Create and Save Asset"
3. Repeat step 2 (can take around 5 tries)
-- observe crash
Reproducible with: 2019.3.0a1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Not reproducible with: 2018.4.27f1, 2019.2.21f1
Note: The issue is not reproducible when using "Test" > "Create save. No processor", where AssetModificationProcessor is not used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a21