Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.2.0
Issue ID
1217186
Regression
No
[Vulkan] VFX with 2 GPU events throws 'more UAVs than supported' error on Vulkan.
Repro steps:
1. Import the attached vfx into a HDRP Visual Effect enabled project.
2. Compile the effect and place it in the scene.
3. Observe that there are no console errors.
4. Go to Project Settings - Player - Other Settings and add Vulkan as the current Graphics API
5. After the editor restarts, compile the GPUEvent vfx again
6. Observe errors.
Expected outcome:
- Either no errors in Vulkan, or if more than 8 UAVs are used on DX11, an error on DX11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note:
The current implementation use AppendStructureBuffer which needs two RW slots on other platform than DX11/12.
We have a plan of refactoring and gathering counters into a common buffer to save available slots on Vulkan.