Search Issue Tracker
Fixed
Votes
33
Found in
5.4.0a3
Issue ID
746995
Regression
No
Assert appears while Unity recompiles script and scene is running
Repro
1. Open attached project
2. Run "TextureTest" scene
3. Open "DownloadTextureTest.cs" and make some changes
4. Save the script and back to the Editor
==>
Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)
m_RefCount != 0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- D3D12 MainLight Shadowmap clear incorrectly when using UWP
- Crash on ShaderPropertySheet::SetTexture when changing color space on a specific project
- "ENABLE_INPUT_SYSTEM" flag is true even when the "InputSystem" package isn't installed
- The "ModifiableContactPair.IgnoreContact" method does not work
- Tooltips are shown in the random place when there is not enough space for it above the element
closeapps
Oct 28, 2016 09:10
Same here 5.4.1p3
Alexander-Fedoseev
Oct 18, 2016 19:14
Does Unity 5.4.1p4 solve the problem? Anybody tried?
ttesla
Oct 08, 2016 13:40
Happening in 5.4.1p3 and very annoying!
BizzTheGreat
Oct 03, 2016 11:02
I tried narrowing it down and for my case it is "only" fired when non-UI objects are rendered. (i.e. sprite renderers cause this error and UI.Images do not)
Please fix this!
BizzTheGreat
Oct 03, 2016 10:42
I'm seeing this error in everyframe after upgrading to 5.4.1p3
Thread::EqualsCurrentThreadIDForAssert(Thread::mainThreadId)
Bloody-Swamp
Oct 01, 2016 12:06
Also in 5.4.1p3
majakthecoder
Oct 01, 2016 05:34
Unity keeps logging it every frame which leads to significant fps drops;/
beQr86
Sep 29, 2016 09:28
issue observed in Unity 5.4.1p3
FaberVi
Sep 29, 2016 00:49
Same problem on 5.4.1p3. On p2 no problem.
Robin_Hayes
Jul 11, 2016 19:54
I am seeing this same error on 5.3.5p7 when I switched from using www to UnityWebRequest.GetTexture(), seems to have no effect as far as the load completing.