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Mouse position values reported as half of thier actual values in screen ...
How to reproduce: 1. Open the attached project (1252149.zip) 2. Open the "Main" scene 3. Select the "Main Camera" GameObject from th... Read more
Instantiating UI GameObjects from an Asset Bundle with WeakReference res...
How to reproduce: 1. Open submitted project (WeakReferenceTest.zip) 2. Open the Test Scene 3. Enter Play Mode 4. Click the 'test Wea... Read more
Non-readable meshes that aren't saved in a file can't be read in Edit mo...
How to reproduce: 1. Open user-submitted project (MeshIsReadable.zip) 2. Open the SampleScene 3. Select the 'Main Camera' GameObject... Read more
Input System "supported devices" results in empty control picker
Repro: 1. Open attached InputSystemSupportedDevices project. 2. Open Edit >> Project Settings >> Input System Package settings. 3. ... Read more
[Shader] Shader live link build only one shader variant
-Shader live link build only one shader variant. -Two shader variant works in the editor. Steps to repro: 1. Open the attached proj... Read more
[TerrainTools] NullReferenceException is thrown on editing the Remap Cur...
In "Image Filter Stack", under the Aspect Property continuously NullReferenceException is thrown on editing the "Remap Curve ", refe... Read more
[Android] Crash on armv7 IL2CPP Build when using Custom Compression
Reproduction steps: 1. Open the attached "1251505.zip" project 2. Build and Run on a device that supports armv7 Target Architecture ... Read more
[TerrainTools] NullReferenceException is thrown on adding any properties...
After resetting the "Image Filter Stack", NullReferenceException is thrown on adding any properties, refer the attached video. Step... Read more
[URP] "MissingReferenceException" error is thrown when using SceneManage...
How to reproduce: 1. Open attached project "URPMissingReferenceException.zip" and scene "FirstScene" 2. Enter Play Mode 3. Observe t... Read more
[SBP] Bundle building fails with exception when using ContentPipeline.Bu...
Reproduction steps: 1. Open the attached project ("case_1252686-useCacheException.zip") 2. Select "Tools/Build Bundles No Cache" 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player