Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0.0
Issue ID
1330506
Regression
No
URP custom renderer layer transparency is not rendering objects in correct order
How to reproduce:
1. Open attached project "sofremake.zip"
2. Open "Sample" scene
3. Enter PlayMode
4. Go next to a wall and shoot (Left mouse button) into it at various angles
Expected result: Muzzle effect is not in the wall
Actual result: Muzzle effect is inside the wall
Reproducible with - 11.0.0 (2021.1.8f1), 12.0.0 (2021.2.0a17)
Could not test (URP errors) - 2018.4, 2019.4, 2020.3
Notes:
The weapon and muzzle stays in the wall with all layers up to "BeforeRenderingPostProcessing"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
The transparent rendering works as expected. It uses the depth buffer from the opaque rendering to ensure the transparent objects are visible for the user without writing new depth information in order for transparent objects to be rendered on top of each other.