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Shader Graph UV node uses whole Sprite Atlas UVs instead of individual S...
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Observe the Sprite Atlas animated Sprite 3. Enter the Play ... Read more
SortIDsInVisibilityOrder errors occur when dragging GameObjects in the H...
How to reproduce: 1. Create a new project 2. Create a few GameObjects in the Hierarchy 3. Move the GameObjects around in the Hierarc... Read more
Selection is not shown when selecting 16383th or later characters in tex...
How to reproduce: 1. Open attached "TextArea" project 2. Select "SampleScene" Scene 3. Expand "Canvas" in Hierarchy and select "Text... Read more
Serialization errors thrown during build proccess does not specify which...
Reproduction steps: 1. Open the attached project ("case_1246299-Serialization.zip") 2. Notice the ''NewBehaviourScript.test' hides i... Read more
PolybrushMesh marks mesh object as dirty when opening a scene
How to reproduce: 1. Open the attached 'project-1246495.zip' project 2. Load the 'SampleScene' scene 3. Observe the Console window ... Read more
[IMGUI] Enable Virtual Texturing checkbox is misaligned in player settings
Enable Virtual Texturing checkbox is misaligned in layer settings Steps to repro: 1. Create a new Project. 2. File > Build Settings... Read more
[Android] Mono Player Crash when calling System.Diagnostics.Process.GetC...
How to reproduce: 1. Open the attached "CrashReport.zip" Project 2. Build and run the "SampleScene" Scene to Android Actual Behavio... Read more
Motion Vectors of Occluded part of a GameObject are drawn when Dynamic B...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. In the Scene View, move to Capsule on the X-axis 3. ... Read more
UI Builder Toolbar Elements get aligned vertically instead of horizontal...
How to reproduce: 1. Create a new project 2. Import the UI Builder from the Package Manager 3. Open the UI Builder window (Window ->... Read more
Experimental.Lightmapping.Bake docs are a bit confusing
Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening a VFX Graph file triggers a Windows prompt "Select an app to open this .vfx file" and logs a NullReferenceException error to the console
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when in Play mode
- HDRP Wizards API Reference buttons have no padding on their right side
- Lighting generation background task has inaccurate time calculations and progress bar
- Lighting generation background task has inaccurate time calculations and progress bar