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[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSeque...
How to reproduce: 1. Open the project provided by the user 2.Go to Menu bar-> Build -> iOS-> QA 3. Go to <project root>/XcodeExport... Read more
Scenes in an AssetBundles built from a package are not found by SceneMan...
How to reproduce: 1. Open attached project "AddressablePackageExample.zip" 2. Open Test Runner (Window -> General -> Test Runner) 3... Read more
[instability] assetBundleVariant YAML parse issue in HDRP package: Debug...
Test EditorTests - WindowsEditor (Isolated Packages Verified) Showing issue wih https://artifacts-ui.bf.unity3d.com/proj0-Test_Edi... Read more
[URP] Universal Additional Camera Data component is not removed when try...
How to reproduce: 1. Create a new URP project 2. Create an Empty GameObject 3. Add a Camera component to the GameObject 4. Press CTR... Read more
[ShaderGraph] Can't connect a SubGraph to the Master's Position inputs w...
How to reproduce: 1. Open the attached project named "Case_1232614" 2. Open the UnlitGraph 3. Try connecting the subgraph to any of... Read more
Need to update the Application icon
The icon of the application needs to be updated. Minor corrections have been applied to it. Read more
Crash on MemoryManager::Allocate when calling AssetDatabase.CreateAsset ...
How to reproduce: 1. Open attached project "Case_1227302" 2. In the Menu Bar select File and click "Build And Run" Reproducible wit... Read more
Package Manager selection resets to the first item in a list after the p...
How to reproduce: 1. Open the attached project "1234438.zip" 2. Open Package Manager 3. Select All Packages 4. Click on any package ... Read more
[ShaderGraph] Shader loses SRP Batcher compatibility if Texel Size node ...
How to reproduce: 1. Open the attached project named "Case_1235070" 2. Open the Test shader graph 3. Observe the Inspector window wh... Read more
High CPU usage with UpdateNavMeshDataAsync on Android
Steps to reproduce: 0. Open attached project "Project.zip" 1. Build and deploy a development build on an Android device (we used a S... Read more
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