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Highlighter of the slider handle is not getting refreshed
In Skinning Editor, the Highlighter of the slider handle is not getting refreshed with the movement of a slider. Steps to repro: 1.... Read more
Light baking regression
Hi we are seeing a light baking regression due to light baking not being finished before reflection probes are calculated. This is b... Read more
View Direction Shader Graph Node causes a compilation error when used in...
Reproduction steps: 1. Open the attached project named "VfxSgIssue" 2. Open the Test Scene 3. Observe the Console Window Expected b... Read more
[URP] Toggling Camera Override on first Renderer Feature in the list int...
Reproduction steps: 1. Open project in "2020.1.0a17.zip" 2. Open "SampleScene.unity" 3. Notice that there are 2 Cubes in Scene which... Read more
[Asset Pipeline V2] Editor crashes when calling AssetDatabase.DeleteAsse...
How to reproduce: 1. Open user-submitted project (CrashDeleteScene) 2. Dirty the Scene(e.g. create a GameObject) 3. Save the Scene ... Read more
Inconsistent slider behaviour if Label Field width is not specified
How to reproduce: 1. Open the attached project 2. Select "Assets/Configurations/Definitions/Items/loot_test.asset" 3. Select "Chance... Read more
[GPU PLM] GPU baking does not match CPU
Steps to reproduce: 1. Download and open the attached repro project 2. Open SampleScene 3. Bake lighting using CPU PLM 4. Bake ligh... Read more
An artifact is visible in Package Manager search field
How to reproduce: 1. Open the attached 'project-1206260.zip' project 2. 'Window' > 'Package Manager' 3. In the Package Manager click... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more
Adding a diffusion profile to HDRP Asset using the "Fix" button on a mat...
How to reproduce: 1. Open the attached Project.zip project 2. Go to the Project folder-> select "New Material" 3. Go to the Inspecto... Read more
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