Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.6.3
Issue ID
1286363
Regression
No
[URP] [Post Processing] Cinemachine post processing extension doesn't work with URP template
Steps To Reproduce:
1. Create a new project
2. Window > Package Manager > Import URP
3. Window > Package Manager > Import Post Processing and Cinemachine
4. Import the attached package and open Sample Scene
5. Project > Renderer > URP> Pipeline asset
6. Edit> Project Settings > Quality> Assign the URP asset
Observed Result: Vignette effect vanishes
Expected Result: Vignette effects stays visible in the scene/game view
Reproducible In: 2021.1.0a2, 2020.2.0b8, 2020.1.10f1, 2019.4.10f1
Environment: Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note:
URP comes with built-in PostProcessing, via VolumeSettings. There is no explicit support for the PostProcessing package. Use the CinemachineVolumeSettings extension to get equivalent functionality.