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"Setting anti-aliasing of already created render texture" errors thrown ...
Reproduction steps: 1. Create a new project using a URP template 2. In the Hierarchy, select "Main Camera" 3. Press Play Expected r... Read more
[URP] NullReferenceException error is thrown on deleting Renderer Featur...
NullReferenceException error is thrown on deleting Renderer Feature object in CustomForwardRendererData asset after removing the obj... Read more
[HDRP] Physical properties are misaligned under Camera component when a ...
Physical properties are misaligned under Camera component when a preset of Camera is created, refer attached screenshot Steps to re... Read more
[HDRP] "Resolution" and "Enable" dropdown icon overlaps with Text when a...
A dropdown icon overlaps with text when a "Custom" or "Medium" option is selected from "Resolution" and "Enable" dropdown from "Shad... Read more
[iOS] iOS.Device.generation doesn't contain iPad 7th generation
How to reproduce: 1. Open the attached TestiPad7.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Expect... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more
Raycast will ignore a set up LayerMask when and Object with such Layer h...
Steps to reproduce: 1. Open user's attached project 2. Open SampleScene 3. Enter Play mode 4. Press "Space" key 5. Notice the conso... Read more
Asset Icons are too large in the Verify Saving Assets Window
How to reproduce: 1. Create a new project and open it 2. Open the Preference Window (Edit -> Preferences... -> General) 3. Enable th... Read more
[URP] "SerializedObject target has been destroyed" errors are thrown con...
After performing Undo operation on Camera Preset, editor throws "SerializedObject target has been destroyed" errors continuously, re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Edge detection fails, _BlitTexture_TexelSize is 0
- Rotating GameObjects is not possible when transform.up is assigned through script
- [Android] Shadowmap Shadows have graphical errors on Android when the default Screen Recorder setting is turned on
- Editor crashes on physx::PxcDiscreteNarrowPhasePCM or freezes when instantiating many GameObjects
- [RenderingDebugger] Wireframe mode is not fully rendered in the Scene View