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GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce: 1) Open the latest attached project. 2) Switch the Graphics API to OpenGL Core. Shader compilation errors appea... Read more
[OSX] Mac standalone build menu bar missing in windowed mode
Steps to reproduce: 1. Open the attached project 2. Make a Mac standalone build 3. Open the build and run it in windowed mode 4. Ob... Read more
[iOS] Crash in dynamic_bitset::reset_(size_type b) when stripping is tur...
To Reproduce: 1. Create an empty project and make sure stripping is turned off. 2. Build to iOS, observe that the app crashes in "d... Read more
[Collision] Collision point appears below collision surface
Collision point is now appearing below collision plane in both world and planes collision modes. Repro steps: 1. Open Particle_SubE... Read more
Vertical scrollbar jamming in the animation window
Changeset: 8a1a6d87e2b535bae057e3c6a7bd49ed8e413e3d Branch: 5.5/animation/dev Read more
Attaching sprite to a public string array, crashes Unity
How to reproduce: 1. Open the attached project "829198array.zip" from cloud 2. Open test scene 3. Select MainCamera in the Hierarchy... Read more
Unity Test Tools include Mono.Cecil.dll which is already included in edi...
Steps to reproduce: 1. Create new project 2. Import Unity Test Tools package from asset store 3. Notice error: error CS1703: An ass... Read more
[iOS] ReplayKit StartRecording doesen't work after broadcast is finished
To Reproduce: 1. Make sure you have a streaming app that supports ReplayKit installed on your device (I've used Mobcrush). 2. Build... Read more
[Pivot Offset, Stretch Mode] X axis of pivot offset is affected by parti...
Pivot offset over the X axis is affected by particle size. Repro steps: 1. Open Scene1 from attached project. 2. Select the Particl... Read more
Editor launches local web server despite build error
-e: Editor launched local web server despite the actual build not finishing because of a build error --doesn't do that in 5.3.6 --re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer