Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.6f1
2019.1.0a1
2019.2.0a1
Issue ID
1139842
Regression
No
GetComponent<Shadow>() returns Outline Component when Shadow component is ordered after Outline inside a GameObject
Reproduction steps:
1. Open the attached project from "1139842_shadowoutline.zip"
2. Open and Play the "SampleScene"
Expected: The Outline and Shadow around the sprite are both in different colors
Actual: Only the Outline color changes
Reproduces on: 2017.4.24f1, 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.3.X):
Low priority defect for the moment. This bug is unlikely to be fixed in the near future.