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5.5 crashes while rendering, on DX11 with WebGL gfx emulation when using...
How to reproduce: 1. Open the attached project in Unity 5.4 2. Open car_configurator scene and disable model 3. Save the scene 4. Op... Read more
[iOS] Crashes when Screen.Orientation is set in the code
Reproduction steps: 1. Open the "stripped" attached project. 2. Build and and run the only scene on iOS. 3. Application crashes(Logs... Read more
crash in mono_class_init using reflection to get an item from a dictiona...
Steps to reproduce: 1. open attached project "repro.zip" 2. open scene 'Main' 3. start and stop play mode repeatedly (usually two ti... Read more
[VR] If Unity audio is disabled, error "VR: Error setting active audio o...
Steps to reproduce: 1) Create new Unity project. 2) Import OculusUtilities.unitypackage (found here: https://developer3.oculus.com/d... Read more
[SpeedTree][Regression] Wind animates speedtrees when toggling some Terr...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Extract attached package; 4. Open scene 'SpeedTreesAnimatedWhenChangingVie... Read more
[OSX][Retina] If editor is on Retina Screen Color Picker fails to track ...
Reproduction Steps: 1. Create Project 2. Create UI/Image object 3. Place Editor on Retina display 4. Click Color Picker (little pipe... Read more
[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...
To reproduce: 1) Open attached project 2) Make sure it's set as Development Build and auto attaches to Profiler 3) Build and run on ... Read more
Texture quality differs between Unity 4 and Unity 5 when downscaling
How to reproduce: 1. Open both attached projects on appropriate versions 2. Open 'test' scenes 3. Compare texture visuals between 4.... Read more
GLSL compilation error 'Swizzle of non-vector primitive float' with a sh...
Steps to reproduce: 1) Open the latest attached project. 2) Switch the Graphics API to OpenGL Core. Shader compilation errors appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer