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Shader properties window missing certain features, adding 'Space' to une...
Reproduction steps: 1. Open the attached project 2. Select 'Sphere' in the Hierachy 3. Check the Renderer properties in the Inspecto... Read more
Unloading a scene which is currently loading does not unload
Steps to reproduce: 1.Open attached project "SceneManagementBug.zip"; 2.Press play. 3.Press any key. -subScene won't unload. Proble... Read more
[metal/compute/hlslcc] Significant CPU and GPU frametime regression with...
There are significant performance regression on metal/compute/hlslcc when compared to trunk or 5.4/release: With modified 'Viking V... Read more
[OSX] Animations play at a reduced frame rate compared to a previous ver...
How to reproduce: 1. Open attached project (ownCloud) 2. Switch Build Target to iOS 3. Open scene Globals.unity 4. Play the scene ... Read more
[IL2CPP] Android build fails to compile with IL2cpp
Steps to reproduce: 1) Open the attached project. 2) Switch the platform to Android. 3) Set the Scripting Backend to IL2cpp. 4) Buil... Read more
[Anim] "Reset" on 2D Blend Tree does not reset values
Animator, 2D Simple Directional, Blend Tree, Inspector = Reset option does not reset numerical values of Pos X & Pos Y. repro: -Imp... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Calling GameObject.Find corrupts hierarchy active states and crashes editor
Prerequisites: to reproduce crash with 5.4 use "case_819525-BugReport17" project and for 5.3.5 use "case_819514-BugReport17" project... Read more
[Shuriken] Calling ParticleSystem.Emit starts playing the particle system
Reproduction Steps: 1. Open the project. 2. Open the "EmitPosition" scene. 3. Play the scene. 4. Wait for a couple of seconds for Pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window