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Light probe groups don't work when loading scene as additive
Repro steps: 1. Open "Test" scene 2. Build the project 3. Make sure "init" scene is loaded before "Test" scene Expected: Light pro... Read more
[Sprite][StandardShader] Artifacts appear in sprites when standard shade...
How to reproduce: 1. Open the attached project 2. Open test scene and turn off 2D 3. Move the scene view (there are few sprites with... Read more
Dynamically created UI.ScrollView with multiline texts are rendered in o...
1. Open user attached project. 2. Play scene Notice that multiline text in dynamically created ScrollView is rendered properly. 3. ... Read more
Deferred rendering path is not working in WebGL builds
Reproduction steps: 1. Open the "bug.zip" project. 2. Open "Scene1" scene. 3. Set Main cameras rendering path to Deferred. 4. Build ... Read more
[iOS] Length of audio downloaded with WWW and stored in a persistent pat...
Steps to reproduce: 1) Open the latest attached project. 2) Build the project and deploy it to an iOS device. When the app launches... Read more
Editor freeze on drag and drop mp4 video into assets folder
Steps to reproduce: 1. create new project 2. drag and drop ExampleVideo.mp4 file to assets folder Results: editor freezes for about... Read more
[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue: 1. Download and open attached project. 2. Set iOS as a target platform. 3. Make sure that "Internal Pr... Read more
[iOS]Social.LoadUsers callback is never getting called
To reproduce: 1. Open project the user sent in the email (not the one attached to the bugreport, but the one called gamecenterdemo.z... Read more
[InputField] Name Validation does not capitalize letters correctly with ...
To reproduce the issue follow the steps: 1. Create a new scene 2. Create a new UI Input Field 3. Set inputField contentType = InputF... Read more
[InputField] Name validation incorrectly makes first character lower cas...
To reproduce the issue follow the steps: 1. Create a new scene 2. Create a new UI Input Field 3. Set "inputField.contentType = Input... Read more
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