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Displaying multiple meshes within Game or Scene view causes RenderMultip...
Steps to reproduce: 1. Download and open attached project "FirstLaidKit_FNT.zip" 2. Open scene "Scene/GameScene" 3. Select "LaidOutP... Read more
Importing big project into 5.4 freezes/crashes out of memory
Steps to reproduce: 1) open the project from edit 2) import into unity 5.4 - it will freeze at some point when importing or crash i... Read more
Surface Effector doesn't work on the right side of the sprite
Reproduction steps: 1. Open attached project (surface) 2. Open scene 3. Hit play 4. Notice that Surface Effector 2D doesn't work on ... Read more
[tvOS] Memory usage is consistently increasing in a tvOS build
Steps to reproduce: 1. Open attached project 2. Build for tvOS 3. Build generated Xcode project to Apple TV 4. Keep the project run... Read more
Game stuck on Unity splash screen loading when AudioSource contains audio
Reproduction steps: 1) Open user's attached project 2) Build scene “Block” for android. IMPORTANT, don’t use Build and Run 3) Instal... Read more
Standard Unity water (Water4) is broken on iOS 9
To reproduce: 1. Build attached project to iOS 2. Run it on a device with iOS 9 3. Notice that the sea doesn't look right (hard to d... Read more
[OSX]Services window is blank after maximizing the window
Steps to reproduce : - create a new project and open the Services window - maximize it using Shift+Space - unmaximize it and notice... Read more
Services window will always be maximized even when hovering over another...
Steps to reproduce : - create a new project and open the Services window - press Shift+Space to maximize it - unmaximize the window... Read more
[Asset Bundle] Particle System using a mesh in another bundle is not vis...
- How to reproduce in the editor - 1. Open "Main" scene. 2. In the project window, select asset "Assets/AssetBundleResources/Simple... Read more
[Sprite Renderer] Sprites have material set to "None (Material)" when pr...
Steps to reproduce: 1. Create new Unity project. 2. Create new scene. 3. Create empty object in the fresh scene, then add "Sprite Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails with the "IL2CPP error C2039: __entity is not a member of BlobBuilder" error when building a specific project
- Object reflection missing on a Planar Reflection Probe when rotating the camera to certain angles with the Realtime Raytracing quality setting enabled
- HDRP water exclusion shader doesn't work with BRG
- Crash on GraphicsStateCollection::KeywordsFromShaderAndKeywordNames when calling GraphicsStateCollection.GetVariants()
- Editor crash when saving Currently Tracked Variants to Asset