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The sprite draw calls are batched in the Player when the Sprite Atlas is...
How to reproduce:1. Open the “Atlas_AssetBundle_Test“ project2. Open the “AssetBundle1“ scene3. Set “Edit > Project Settings >... Read more
Visual Effect with Single Burst Spawn System stops playing when an Addit...
Reproduction steps:1. Open the “ReproProject“ project2. Enter Play Mode3. Observe the Game View Expected result: There are 2 Visual ... Read more
The Selection Wire Gizmo is not being rendered in the Scene View when GP...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Levels/LeveL_Bionic_Downfall“ scene3. Select the “Bionic_La... Read more
Crash when entering the Play Mode in a specific project containing Meta ...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “SampleScene“ Scene3. Enter the Play Mode Expected result: Th... Read more
[Pico] XR Hand Interaction Profile not working on PICO 4
Steps to reproduce:1. Open the attached user's project "XRHandProfile.zip"2. Open "Assets/XRHandPoseTest/HandVisualizer.unity" scene... Read more
Erratic behavior while editing UI in prefab when Canvas "Render Mode" is...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/UIEnvironment” Scene3. Select the “Canvas” GameObject ... Read more
An error is thrown when a custom class UXLElement Component is derived f...
Reproduction steps:1. Create a new project2. Import the “CustomToggle.cs“ Script to the Project’s Assets folder3. Observe the Consol... Read more
EditorGUILayout.EnumFlagsField is erratic when there are multiple fields...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “EnumFlagsFieldExample“ Custom Editor Window (Examples > EnumF... Read more
[VFX] Flags Properties allowing mixed entries are empty
Steps to reproduce:1. Open an HDRP project2. Create a VFXGraph default template3. Select Position Shape block4. Open Inspector5. Try... Read more
“Graphics.CopyTexture with a region will not copy readable texture data ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist