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Changing the center of mass makes the Rigidbody constraints fail to lock
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: falling cube stopsActual result: cons... Read more
Mouse menu is being offset when right-clicking in Animator window
To reproduce:1. Open project attached2. In project window, double-click the Animator controller AnimC to open it3. In Animator windo... Read more
[WebGL] Attempting to call 'System.Reflection.MonoProperty::GetterAdapte...
To reproduce:1. Open repro project2. Build and run for WebGL Expected: no errors will be thrownActual: 'System.ExecutionEngineExcept... Read more
Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...
3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce:1. Open User... Read more
Objects in "Ultimate Rope Editor" explode when entering play mode
To reproduce: 1. Download attached project "A$ BASH 2017.2 part 4.zip" and open in Unity2. Open "04 - Breakable ropes" scene3. Enter... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce:1. Open QA attached project "AssetBundleTest.zip"2. Open script inside Editor folder3. Inspect that Asset is mark... Read more
Game window does not display additional scenes in Edit mode, when adding...
There are 4 scenes in this project. 2 scenes ("AutoGen1" and "AutoGen2") have Scene Lighting set to AutoGenerate. Other 2 scenes ("N... Read more
Particle system sub-emitter spawns offset particles when not Play On Awa...
To reproduce: 1. Open the project, attached by the user (TestUnity2017_1.zip)2. Open "Test" scene3. Press Pause button and enter Pla... Read more
[Metal] Texture2D.GetNativeTexturePtr creates a new texture and returns ...
To reproduce:1. Open project attached by the user2. Open "MainScene" scene3. In Edit->Project Settings -> Player enable Metal ... Read more
In Playmode object with "Playable Director" jumps back to starting posit...
To reproduce:1. Open attached project "TimelineKilling.zip".2. Open "Test" scene.3. Open Timeline window. (Happens only if Timeline ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed