Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0a1
Issue ID
933208
Regression
No
Game window does not display additional scenes in Edit mode, when adding Scenes which have disabled "Auto Generate" Lighting
There are 4 scenes in this project. 2 scenes ("AutoGen1" and "AutoGen2") have Scene Lighting set to AutoGenerate. Other 2 scenes ("NoGen1" and "NoGen2") have AutoGenerate disabled.
When adding those scenes to the Hierarchy, it produces different results in the Game window, depending on the order in which scenes were added.
Game window gets updated correctly, when mouse enters Game window, or game is Played or any keyboard key is pressed.
Happens only in editor, while in Edit mode.
To reproduce:
1. Open attached project "New Unity Project 24.zip".
2. Open "AutoGen1" scene.
3. Add other scenes to hierarchy is this order: "AutoGen2", "NoGen1", "NoGen2".
Actual result: Game window displays only "AutoGen1" and "AutoGen2" scenes.
Expected result: Game window displays objects from all scenes which are in Hierarchy. (mouse over game window to fix that)
Reproducible: 5.5.4p2, 5.6.2p4, 2017.1.0p1, 2017.2.0b4, 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Focused Inspectors do not repaint on every frame when playing a models Animation preview
- MissingComponentException not being thrown when inside an Awaitable
- [Discussions] "NativePassData.GraphPasses()" has GC Alloc of ~256 B when using Render Pass
- Setting Shader Graph to Surface Type "Transparency" and Render Face "Both" breaks the preview
- Warning "Unknown pseudo class "multiline"" is logged when the Animator is loaded or in use after picking Motion in a States Inspector
Add comment