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Terrain’s “Add Tree” window does not disable the “Add” button when the T...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain GameObject (GameObject > 3D O... Read more
Sprite Editor's Editing modes can be changed when the Sprite is in Read-...
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> 2D Object -> Sprites -> Square3. Select ... Read more
Terrain Tools Brush Spacing and Scatter property value does not move whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Terrain Tools package (com.unity.terrain-... Read more
Last "Managed Field" property has truncated bottom padding when expandin...
Steps to reproduce: Create a new Unity project using the Universal 3D template From the Package Manager, install the Memory Profiler... Read more
Spline.SetKnot creates a subscriber leak when the Scene tab is closed or...
How to reproduce:1. Open the attached “SplineBug” project2. Open “scene” scene3. Close the Scene tab4. Navigate to Window > Analy... Read more
CCD Solver 2D is missing documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
"Culling Manager" Component is missing the documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
"Fabrik Solver 2D" Component is missing a documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
"IK Manager 2D" Component is missing the documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
Gizmos render outside of Viewport when URP is used
How to reproduce:1. Open the attached project "IN-129202"2. Open the "SampleScene"3. Ensure that Gizmos are enabled in the Game View... Read more
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