Search Issue Tracker
Won't Fix
Votes
0
Found in
1.1.9
Issue ID
UUM-131871
Regression
No
Last "Managed Field" property has truncated bottom padding when expanding Managed Fields in Memory Profiler Unity Objects
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- From the Package Manager, install the Memory Profiler package
- Open the Memory Profiler
- Capture New Snapshot
- Click on the Snapshot
- Navigate to the Unity Objects tab
- Click on any property that has Manager Fields (e.g. Terrain > Terrain)
- On the menu to the right, scroll to the bottom until Managed Fields foldout is visible
- Expand the foldout
- Observe the entry at the very bottom
Actual results: The last property has no empty space left below letters and is smaller than all the other properties above
Expected results: The last property has the same size as all others
Reproducible with versions: 1.1.3, 1.1.9 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
*
Tested on (OS):* Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.