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Add Extension dropdown in the Cinemachine Camera component does not have...
Steps to reproduce: Create a new Unity project and install the Cinemachine package In the Hierarchy, right-click -> Cinemachine -... Read more
UI Toolkit Dropdown list elements use default color instead of USS color...
How to reproduce:1. Open the attached "IN-126810_Dropdown_hover_bug_test.zip" project2. Open the "SampleScene"3. Enter Play mode4. O... Read more
Screen Space Reflections does not read the water surface smoothness corr...
Reproduction steps:1.2.3. Actual result: The reflections fade identically for both near and far objects, regardless of the water sur... Read more
UI Mask Component does not apply correctly when Canvas Render Mode is se...
How to reproduce:1. Open the attached “Project_xyz” project2. Navigate to Assets -> Scenes -> System Scene -> Lobby3. Enter... Read more
Gizmos are not rendered for the Base Camera when using Camera Stacking
How to reproduce:1. Open the “IN-127668_GameView_GizmoBug“ project2. Open the “SampleScene”3. Ensure Gizmos are enabled in Game view... Read more
Creating UI Document with Assets in Hierarchy window throws ALLOC_TEMP U...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create UI Document with Assets (GameObject > UI Toolkit >... Read more
Inconsistent "Mock HMD Loader" naming in the "Project Settings"
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "XR Plug-in Management" item Click the "Instal... Read more
HelpBox visuals in the "Quality" settings window are not aligned with th...
Steps to reproduce: Create a project Go to "Edit" -> "Project Settings" Select the "Quality" item Observe the help box UI Actual ... Read more
Scene Asset is not attached to a Lighting Data Asset for a URP Package S...
Steps to reproduce: Create any URP Project In the Package Manager select the "Universal RP" Package In the Samples section download ... Read more
UI elements become unusable due to Object and Text Fields being set to e...
Steps to reproduce: Create a new Unity project using a 3D Universal Template In the Hierarchy, create a "Text - TextMeshPro" GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS