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Project Auditor - Build Time calculation can get broken
I've ran into this a few times but in the Project Auditor under Build - Build Steps it seems to be miscalculating the Total Time. I ... Read more
[iOS][Android] Reflection with Generic Class returns unexpected values
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “main“ scene3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“ ... Read more
[Android] AssetBundle loading performance degradation when loading from ...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. In the top-bar, click “Build > Build Android A... Read more
Using MoveCameraToWorldLocation will make offset planes from the AR Plan...
Steps to reproduce:1. Open the attached user's project "TestVR.zip"2. Switch to Android3. Uncheck the "Move Position" property in th... Read more
Remote Config asset throws Deployment package version warning when "View...
How to reproduce:1. Open the “IN-120004” project2. Right-click in the Project window and select Create > Services > Remote Con... Read more
Texture Sampling overlap causes graphical errors on specific Graphics AP...
How to reproduce:1. Open the attached “IN-122602.zip” Project2. Open the “SampleScene” (Assets/Scenes/SampleScene)3. Observe the Gam... Read more
[Search] Exception in the console when search window is docked
I have a search window docked behind the hierarchy view. I'm not sure of the steps to reproduce the issue, but sometime when the edi... Read more
Multi-click in TextInput doesn't behave as expected
Steps to reproduce: Create a TextInput in an Editor window with some text in it (e.g. see attached script) Multi-click on the text. ... Read more
No way to get geometry-islands from PhysicsComposer or PhysicsDestructor.
When using PhysicsComposer and PhysicsDestructor, there is no way to group the returned geometry into islands. For many use-cases th... Read more
[iOS] App freezes on launch when creating a Direct3D 11 Texture2D
How to reproduce:1. Open the attached “IN-122917“ project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ file in Xcode4. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
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- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server