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Foveated Rendering is disabled when Anti Aliasing (MSAA) is enabled whil...
Reproduction steps: 1. Open the attached project “ReproProject“2. Make sure the headset is connected (in case of Meta Quest, connect... Read more
Duplicated Animator does not unlink from the imported .aseprite, and it ...
How to reproduce:1. Open the “RPG Game.zip“ project2. Open the “SampleScene“3. Open and dock the Animation window somewhere on the E... Read more
Validation message "Profile name is unsupported" is unclear and does no...
Steps to reproduce: Create a new Unity project Open Shortcuts window (Unity > Shortcuts) Select “Create new profile…” from the dr... Read more
Missing space in Shader Graph project settings
Steps to reproduce: Create a new project Open Project Settings \\Actual results: ShaderGraph is missing a space between words Expect... Read more
Enabling Override Variant Limit toggle Warning Threshold value gets set ...
Steps to reproduce: Create a new project Open Project Settings > Shader Graph Confirm Warning Threshold is set to 16 Enable Overr... Read more
Material Variant creation window gets stretched out when canceling
Steps to reproduce: Create a new project Create a Cube in the Hierarchy window Create a material in Project window Apply the materia... Read more
Data validation rules for Package Name are different between Package Cre...
Steps to reproduce: Open the attached project Open the Package Manager window Click the + button and select the Create Package optio... Read more
Using underscores symbols for Package Name during Creation can lead to d...
Steps to reproduce: Create a package named "Test" Create a second package named "t_est" Observe the Console window Actual results: "... Read more
“Look Dev” window restored from previous HDRP project causes errors in n...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open “Look Dev” window (Window > Rendering >... Read more
While editing Package Manifest via Inspector, the package technical Name...
Steps to reproduce: Create a package Click Manage -> Edit Manifest Set the Package Name to "test" Apply the Changes Observe the C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS