Search Issue Tracker
By Design
By Design in 3.0.X
Votes
0
Found in [Package]
3.0.0
Issue ID
DANB-1081
Regression
No
Duplicated Animator does not unlink from the imported .aseprite, and it restores Animation Clips to the original state when saving
How to reproduce:
1. Open the “RPG Game.zip“ project
2. Open the “SampleScene“
3. Open and dock the Animation window somewhere on the Editor
4. Select “Torch_Red“ and in the Animation window, press on “Create New Clip“ to create a new Animation Clip
5. Duplicate the referenced Animator outside of the .aseprite object
6. Save the project
7. Open the Animator window
8. Delete any one of the states
9. Press CTRL+S to save
10. Observe the Animator window
Expected result: Animator does not restore the deleted Animator states
Actual result: Animator restores the deleted Animator states
Reproducible in: 1.0.0 (6000.3.0a4), 3.0.0 (6000.0.55f1, 6000.2.0f1, 6000.3.0a4)
Could not test in: 2023.1.0a1 (Unsolvable aseprite importer errors)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- The first 6 steps are part of the DANB-1080 bug reproduction. The reproduction must be completed before reproducing this bug
- Only the Animators where the steps 1-6 were completed on will reproduce the bug
- If the Animator states disappear after step 6, select another Animator or a GameObject that has a different Animator and then select the “Torch_Red“ GameObject again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Resolution Note:
As explained in the Aseprite's documentation page (https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.0/manual/ImporterFAQ.html#how-to-make-changes-to-an-animator-controller), the Animator Controller is created as a ReadOnly structure. If you wish to make changes to it, please follow the steps outlined in the documentation page.
Resolution Note (3.0.X):
As explained in the Aseprite's documentation page (https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.0/manual/ImporterFAQ.html#how-to-make-changes-to-an-animator-controller), the Animator Controller is created as a ReadOnly structure. If you wish to make changes to it, please follow the steps outlined in the documentation page.