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Audio clips are counted twice on the detailed memory profiler
Attached project uses a audio clip whose size is 20 MB. The detailed memory profiler shows this memory usage not only at Assets/Audi... Read more
Audio stutters when playing the standalone build
Steps to reproduce : - import the project attached- build the scene for standalone- open the standalone build- on Mac: click on "Win... Read more
Using EditorApplication.SaveScene with path will fail
Steps to reproduce : - import the project attached- go to Window > Test Save Bug- click on "Test Save Bug"- notice the error in t... Read more
The CG shader is being incorrectly compiled for Direct3D 9
Steps to reproduce : - import the project attached on both Windows and OSX- open the Main scene- press play and notice the differenc... Read more
"Save" functionality works like"Save As" in Mono Develop
Steps to reproduce : - import the project attached to the case 543485- open the script CardDetails.cs in MD- make a modification and... Read more
Drop Shadow doesn't work well for multiple shaped sprite renderer
1. import attached psd file 'Lillies' into scene2. select sprites/drop shadow for the file in the inspector3. observe how only some ... Read more
"Switch to Component" link is missing
In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more
Calling "new TerrainData()" crashes Android application
The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API,... Read more
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