Search Issue Tracker
"NullReferenceException" is logged when adding a visual element to a lis...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/UI/MainMenu“ Visual Tree Asset using the UI Builder3. ... Read more
[Metal] "undeclared identifier 'RemapFoveatedRenderingResolve'" error is...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/Scenes/Terminal/Shaders/Screen_... Read more
Layout and shortcut errors are thrown in the Console when the Editor is ...
How to reproduce:1. Create and open a new project2. Install the ProBuilder package in the Package Manager3. Open the Material Editor... Read more
"error CS0117: 'CompositionLayerManager' does not contain a definition f...
Workaround: Please use OpenXR 1.12.1 if you need Composition Layer support. This issue will be resolved once Composition Layers 1.0 ... Read more
Animation fails to trigger when Animator enters Animation State and Anim...
Reproduction steps:1. Open the attached “IN-86926.zip” project2. Open the “Menu” Scene3. Enter the Play mode4. Observe the Game view... Read more
Configurable Joints are not scaled when the GameObjects containing the J...
How to reproduce:1. Open the “AnchorBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Game view Expected res... Read more
[IL2CPP] RuntimeInitializeOnLoadMethod is stripped/not executed for Andr...
Steps to reproduce:1. Open the attached user's project "TestAssemblyStripping.zip"2. Switch to Android3. Make sure Development build... Read more
CheckForCatalogUpdates() returns 0 even when there is updated content av...
Reproduction steps:1. Open the attached “ReproProj” project2. Open Command Prompt and navigate to the root project directory contain... Read more
Mono release JIT incorrectly replaces long multiplication with a left-sh...
How to reproduce:1. Open the “test_6000_0_23_mono_bug.zip“ project2. Open Test Runner (Window → General → Test Runner)3. In Test Run... Read more
Actions and Action Maps in Cut mode can enter rename mode when double-cl...
Reproduction steps:1. Create a new project and install Input System package2. Create and open an Input Action Asset (Assets > Cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed