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Feature Request

Votes

0

Found in

6000.0.25f1

Issue ID

UUM-85473

Regression

Yes

Configurable Joints are not scaled when the GameObjects containing the Joints are scaled

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How to reproduce:
1. Open the “AnchorBug.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Observe the Game view

Expected result: All cubes maintain the same respective distance apart while they are scaling up and down
Actual result: Cubes start touching when they are scaled up and are further apart when they are scaled down

Reproducible in: 6000.0.4f1, 6000.0.25f1
Not reproducible in: 2021.3.45f1, 2022.3.51f1, 6000.0.3f1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- Joint scales are updated in a script by resetting the “Joint.autoConfigureConnectedAnchor“ value in each frame
- The script becomes ineffective after the regression is introduced

  1. Resolution Note:

    Heya, thank for you for the report but this is not a regression. The reason why the previous approach worked was due to the fact that joints never cached their initial frame and would sag/break each time they were changed at runtime. Making use of autoConfigureAnchor to pick up scale changes is a good idea and a valid usecase. As such we'll open up a internal task to add proper scale handling for joints and tie in this report to it.

    Cheers,
    AlexRvn

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