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[IL2CPP] Build fails when using new project with default settings
Reproduction steps:1. Open project "IL2CPP.zip"2. Go to File -> Build Settings3. Press Build Expected result: Project builds succ... Read more
uGUI package has unenforced IMGUI dependencies that cause console errors
Reproduction steps:1. Open attached project "TestManifest.zip"2. Observe Console window Expected result: No errorsActual result: "CS... Read more
[Vulkan] Player settings window turns black on clicking "+" button with ...
Player settings window, Project Window, Scene view and Hierarchy turns black on clicking "" button with Vulkan Graphics APIs. Steps ... Read more
Creating a Prefab from drag operation does not handle missing scripts gr...
Steps:1. Create a GameObject and assign any script to it2. Make a prefab out of this GameObject and left an instance in the Hierarch... Read more
Crash on GetColorBlockColors when entering Play mode in a specific scene
Reproduction steps:1. Open the attached project ("1257655.zip")2. Open "clothing" scene3. Enter Play mode Reproducible with: 2019.3.... Read more
UnityLinker.exe crash while building with IL2CPP when using a FSharp.Cor...
Steps to reproduce:1. Open user's attached project "Delete me.zip"2. Build it using IL2CPP scripting backend3. Notice the errors in ... Read more
Spikes in CPU Usage are observed when Particle System is used with URP a...
Reproduction steps:1. Open the project "MeshParticleTest - URP" from the attached archive "MeshParticleTests.zip"2. Open the scene A... Read more
Shader effect with specific view disappears when multiple materials in s...
How to reproduce:1. Open attached project "OldSkewShader.zip" and scene "SampleScene"2. In Scene view, zoom in/out and observe "play... Read more
[URP] 7.5.0 package does not work in 2019.3.2f1 due to 'ScriptableCullin...
steps:1. open any universal RP project in a unity version >= 2019.3.2f1 and < 2019.3.4f12. upgrade to 7.5.0 repro: 2019.3.2f1n... Read more
An internal error is thrown when using CBUFFER in a custom Shader
How to reproduce:1. Open the attached project2. In the Project Window, select the "Leaves" Shader Asset3. Observe the Console Window... Read more
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