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Crash in SplatDatabase::RecalculateBasemap when opening the scene which ...
Reproduction steps:1. Try to open the attached project;2. Observe the crash. Expected results: The scene with terrain will not crash... Read more
[Mobile] Stencil buffer on RenderTexture doesn't work on A7 and newer de...
Steps to reproduce:1. Download "Stencil.zip"2. Build the test scene3. Observe the cuboid gameobject in the scene Expected results: c... Read more
Play animation clip button doesn't work if preview was enabled during pl...
How to reproduce:1. Open the attached project2. Make sure Animation window is open3. Open and Play Sprite_Locomotion scene4. Select ... Read more
[Android] Application crashes on start when Development build is enabled
Steps to reproduce: 1) Open Unity and create a new project2) In Build Settings, enable Development Build3) Build and Run project on ... Read more
Particle System Shape property gets corrupted during load (project updat...
Steps to reproduce:1. Open QA attached project "ParticleSystemShapeError.zip"2. Open Test scene3. Enter play mode4. Observe Error th... Read more
Script in assets crashes editor when project is loading (importing small...
To reproduce:1. Open user's project Expected: project loads successfully, editor openedActual: project crashes while loading Reprodu... Read more
[OSX] ContactFilter2D.useNormalAngle does not respond to collisions
To reproduce: 1. Download attached project "ContactFilter2D.zip" and open in Unity2. Open "scene" scene3. Enter to Play mode Expecte... Read more
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:1. Open user attached project "VertexLightingArtifacts55.zip"2. Observe the lights in the Hierarchy and scene vie... Read more
Automatic shader upgrade creates inconsistencies in the line endings
Repro steps: 1. Create a new project2. Create a new "Shader" -> "Standart Surface Shader"3. Open the new Shader file and show the... Read more
Can't enter "Manual Activation" screen after already exiting from it to ...
Repro steps: 1. Disconnect from the internet2. Launch Unity3. Press "Manual Activation"4. Press "Cancel"5. Press "Manual "Activation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS