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Animator.GetBehaviour cannot find the specified StateMachineBehaviour af...
To reproduce: 1. Open the project, attached by tester (compileAtRuntime.zip)2. Open "test" scene3. Enter Play mode4. Observe the con... Read more
[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps:1. Open project attached (GetImplicitAssetBundleNameBug.zip).2. Delete one asset from each folder (SpritesInSomeB... Read more
Rigidbody rotation constrains applied in World Space when applying Angul...
To reproduce:1. Open Attached Unity project "Rotation.zip"2. Open scene "test"3. Go into Play Mode4. Freeze Cube's rotation on z axi... Read more
EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps:1. Open project attached (EdgeDetectCompilation.zip)2. Build it. Expected result: It will be built successfully.A... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more
Shadows appear only when certain materials are in render field
To reproduce:1. Open user's project2. Enter play mode3. Pause the game, create cube in scene near the player (or hit any existing cu... Read more
[Gear VR] Inset viewport problems
In Unity 2017.1 on Gear VR inset viewports smaller than the main viewport only appear in the left eye when single-pass stereo is cho... Read more
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more
Animation twitches at the start of a animation loop
Steps to reproduce:1. Download 901635_repro.zip and open "Test" scene2. Enter play mode3. Observe looping idle animation Expected re... Read more
[Android] Loading AssetBundles from file fails when bundle is located af...
To reproduce: 1. Download and open "TestLargeAssetBundle.zip" project.2. Build app to the device.3. Copy the file "test" located in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS