Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.3p1
Issue ID
913556
Regression
No
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:
1. Open user attached project "VertexLightingArtifacts55.zip"
2. Observe the lights in the Hierarchy and scene view
Expected: When there is fewer than 4 lights set as non important, Light should be per-vertex. See user attached "1.png" as expected result
Actual: Regardless of how many non-important lights are there, Spherical Harmonics is used. See user attached "2.png" "3.png" and "4.png"
Reproduced on 5.4.5p1, 5.5.3p4, 5.6.1p1, 2017.1.0b6, 2017.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
This is a duplicate of issue #813677