Search Issue Tracker
[Input System] New Input system registering Active Touches when app lose...
How to reproduce:1. Open the attached project "2020.3.4f1-1.1pre6.zip"2. Select Android platform and press "Build And Run"3. When th... Read more
"compiler limit: token overflowed internal buffer" error when a IL2CPP b...
Reproduction steps:1. Open the attached "UWP_FatalError.zip" project2. Select IL2CPP Scripting Backend in Player Settings3. Build to... Read more
Property fields are misaligned in UI Toolkit Samples window
Steps to reproduce:1. Create/Open any Unity project2. Open Window -> UI Toolkit -> Samples -> Numeric Fields3. Observe prop... Read more
Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and ...
How to reproduce:1. Open the attached project "MemResearch_2022.zip"2. From the Project tab, open Assets/Scenes/MainScene.unity3. En... Read more
[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce:1. Create a new VFX and drag it to the Scene2. Open VFX Asset and attach it to the GameObject3. Enter Play Mode Exp... Read more
Unable to build the project on selected Platform when that Platform modu...
How to reproduce:1. Create a new Unity project2. Open the Build Settings (File->Build Settings...)3. Select a Platform that is no... Read more
UI Builder Hierarchy collapses after adding a new element to Hierarchy a...
Reproduction steps:1. Open the attached "1361788.zip" project2. In Assets open "NewUXMLTemplate.uxml"3. In the UI Builder window go ... Read more
[DXC/DX12] No way to enable SM 6.6 features results in compiler error wh...
How to reproduce:1. Open the attached project ("Repro 2")2. Select the "SM_6_6_repro" shader and in its Inspector click "Compile and... Read more
[Android] Unity Test Runner UI does not show results from device
How to reproduce:1. Open the attached Timeline project2. Switch to Android3. Run tests on Android device through Test Runner UI (Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist