Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.6.0b4
Issue ID
869728
Regression
Yes
[SubEmitters] Nested SubEmitter doesn't work when emission is set to burst mode and time is set to 0.0
Repro steps:
1. Open Scene2 from attached project.
2. Select both particle systems in the scene and observe their simulation
3. The "Green: burst" one to the right should spawn a green burst particle emission at the top, but doesn't
4. Press Play
5. Often, the burst emission will not play. Sometimes it does.
Expected outcome:
Burst emission on a birth sub emitter assigned to a death sub emitter to always play, in both scene and game view.
Notes:
- Regression, works in 5.5.0p4
- Burst will inconsistently play.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
Add comment