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Tiles in Tilemap are missized when they are generated from Sprites with ...
How to reproduce: 1. Open the attached "1040109_repro.zip" project 2. In Project window, locate two sprite files "Sprite_1" and "Spr... Read more
SpriteAtlas inspector does not correctly update after calling SpriteAtla...
How to reproduce: 1. Open given Unity project 2. Select Global -> SpriteAtlas_Global to see it in the inspector 3. Select SpriteAtla... Read more
[Sprite Editor] Cannot change Sprite Polygon side count
How to reproduce: 1. Open user-submitted project (New Unity Project.zip) 2. Open Polygon.png in Sprite Editor 3. Press "Change Shape... Read more
Custom Editor script inconsistent behavior when setting Vector3 values o...
Reproduction steps: 1. Open "Editor_Inspector_Bug.zip" project 2. Open "Main" scene 3. Select the "Red Object" in the Hierarchy win... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Select SpriteAtlas item in the menu and then click "Te... Read more
[Android] $applicationId tag in a manifest causes Gradle build to fail
Steps to reproduce: 1. Open user attached project 2. Build for Gradle 3. Observe that build fails Expected result: $applicationId t... Read more
NavMesh.SamplePosition calculates position between nearest points incorr...
How to reproduce: 1. Open given Unity project 2. Enter "BugScene" scene 3. Notice 3 green lines in the scene menu 4. Try to move "WR... Read more
[GearVR] Crash occurs on specific application after quitting to Oculus Home
How to reproduce: 1. Open user attached project 2. Build and run player to Android 3. Wait for a menu to load, press Quit Game and s... Read more
Humanoid and Timeline combination results in broken Animation when model...
Steps to reproduce: 1. Open attached Project 2. Load Scenes/SampleScene 3. Enter Play Mode 4. Observe animations under "With Timelin... Read more
[OSX] Build fullscreen mode fails to be exited and loses app focus if en...
To reproduce: 1. Open project 2. Build and run 3. Click green button in app top bar to enter fullscreen mode Expected: fullscreen m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context